Questing in World of Warcraft is love-hate relationship.
I love having something mindless to do, but I hate feeling as though I have to get through it to get somewhere, or something.
Yet, I actually like questing at level cap.
I don't feel rushed if I'm already capped. It may not be so challenging, but so what? Questing is about enjoying some stories and taking part in some emersion. A challenge only gets in the way of that.
On the other hand, questing while leveling up sort of sucks. You're feeling rushed because there's stuff to do, places to go, but you can't do it or get there until you're level is maxed out. And you have some weird feelings while leveling. You get a great green upgrade to a previous green upgrade, or maybe it's even a blue. But you know that within hours, you're going to replace it with another green, or blue.
Once you craft your first set of blues, none of the leveling gear matters. It's just garbage for the vendor, or something for an enchanter to break. All of it, blues and greens alike. Sure, everything in the game amounts to that in the end, but while leveling, it's more pronounced. You had to complete a task to get the gear and you needed the gear upgrade to keep moving on. But that first crafted set is going to sit with you for a while. With heroic queues and thirty-fourty minutes, you aren't doing too many a day. And there's never any telling if your next upgrade is going to drop or, if it does, if you are going to win the roll.
But, at least while I'm waiting for the next upgrades, I can quest at my leisure and not feel rushed or as though I must be successful to move on.
So, I'm wondering if questing should be changed. Maybe we can do just a handful of "heroic" quests to level up, then the rest of the questing adventure can just be for giggles.
Anyway, I'm glad to be level-capped, and also glad to have lots of questing left to do on the side.
The Azerothian Dream
17 hours ago